The New Blood: Tyranny of Dragons

Part 2: Armstead

The Players: Andrik, Fernau, Kor-Zara, Vall

The Settings: Armstead, Redbrand Hideout

The newly rescued Sildar Hallwinter had a job for the heroes. The mining town of Armstead was being run by a feckless Townmaster by the name of Harbin who had done nothing to stop the growth of a local gang of ruffians. These Redbrands, as they were known, had full run of the town no authority save their own leadership. Their shots were called by a mysterious wizard who called himself the Glasstaff and did his best to keep his identity a secret. Sildar wanted this wizard captured so he could be held accountable for his crimes.

The heroes began investigating the Redbrands and found rumors of a secret base beneath the abandoned Tressender Manor. Secret doors were found and the redbrands were then handily put to the sword. The mysterious Glasstaff was uncovered, captured, and sent to Selenica to hang for his crimes.


With the town free from the threat of the Redbrands the heroes found themselves flush with opportunities for adventure. Many of the townsfolk shared rumors of threats in the hills, treasures long ignored, and allies gone missing. The heroes knew Gundren Rockseeker still needed saving but had not way to find his whereabouts so they set forth to aid these townsfolk and hopefully find a clue to their kidnapped benefactors location.

Part 1: Goblin Ambush

The Players: Andrik, Duncan, Fernau, Kor-Zara, Vall

The Settings: Republic of Darokin, Cragmaw Hideout

The group were hired to deliver mining goods to the town of Armstead by Gundren Rockseeker. Oversight of the delivery went to his distant cousin Andrik Brawnhammer who personally put together the team. Gundren and longtime friend Sildar Hallwinter then rode ahead a day earlier to meet the two other Rockseeker brothers in Armstead and explore what Gundren referred to as, “A once in a lifetime opportunity.”

With the mining goods packed the group headed out on the wagon. On their 3rd day of travel, nearly half a day out of Armstead, they found the remains of an ambush. Black fletched arrows marked the spot of the ambush but the only casualties seemed to be horses belonging to Gundren and Sildar. Signs pointed to the travelers having been led into the forests to the north of the trail. As the party investigated they were attacked by small group of goblin’s left behind to kill anyone who would investigate Gundren’s disappearance.


The party survived the ambush and followed their benefactors kidnappers back to a cave mouth. Within the cave they dispatched many goblins as well as their subchieftan, a bugbear named Klarg. Sildar Hallwinter was rescued and informed them that Gungren had been taken shortly before their arrival along with all the equipment and goods both of them had on them. Also inside the cave were a wagons worth of goods belonging to the trade guild Hallonica House that looked to have been stolen days earlier.

Loading up all they could the group delivered Gungren’s mining supplies (sans Gundren) and Hallonica House supplies to a grateful merchant who paid them well for their troubles.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.