The Players: Andrik, Fernau, Kor-Zara, Vall
The Settings: Armstead, Redbrand Hideout
The newly rescued Sildar Hallwinter had a job for the heroes. The mining town of Armstead was being run by a feckless Townmaster by the name of Harbin who had done nothing to stop the growth of a local gang of ruffians. These Redbrands, as they were known, had full run of the town no authority save their own leadership. Their shots were called by a mysterious wizard who called himself the Glasstaff and did his best to keep his identity a secret. Sildar wanted this wizard captured so he could be held accountable for his crimes.
The heroes began investigating the Redbrands and found rumors of a secret base beneath the abandoned Tressender Manor. Secret doors were found and the redbrands were then handily put to the sword. The mysterious Glasstaff was uncovered, captured, and sent to Selenica to hang for his crimes.
With the town free from the threat of the Redbrands the heroes found themselves flush with opportunities for adventure. Many of the townsfolk shared rumors of threats in the hills, treasures long ignored, and allies gone missing. The heroes knew Gundren Rockseeker still needed saving but had not way to find his whereabouts so they set forth to aid these townsfolk and hopefully find a clue to their kidnapped benefactors location.